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<article xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" dtd-version="1.0" xml:lang="en">
  <front>
    <journal-meta>
      <journal-id journal-id-type="issn">2583-7214</journal-id>
      <journal-title-group>
        <journal-title>TMP Universal Journal of Research and Review Archives</journal-title>
      </journal-title-group>
      <issn pub-type="epub">2583-7214</issn>
      <publisher>
        <publisher-name>Ms Ashvi Jain</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.69557/ujrra.v4i2.167</article-id>
      <title-group>
        <article-title>INVESTIGATING THE EFFECTS OF EDUCATIONAL GAMES ON ENHANCING VOCABULARY RETENTION OF IRANIAN PRESCHOOLERS</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>Ghorbani</surname>
            <given-names>Zahra</given-names>
          </name>
          <xref ref-type="aff" rid="aff-1"/>
        </contrib>
      </contrib-group>
      <aff id="aff-1">Faculty of Foreign Language and Literatures, University of Tehran</aff>
      <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2025-05-15">
        <day>15</day>
        <month>05</month>
        <year>2025</year>
      </pub-date>
      <volume>4</volume>
      <issue>2</issue>
      <permissions>
        <copyright-year>2025</copyright-year>
        <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0">
          <license-p>
            This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International License which permits unrestricted use, sharing, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
            <uri xlink:href="https://creativecommons.org/licenses/by/4.0">https://creativecommons.org/licenses/by/4.0</uri>
          </license-p>
        </license>
      </permissions>
      <self-uri xlink:href="https://tmp.twistingmemoirs.com/index.php/ujrra/article/view/167"/>
      <abstract>
        <p>Learning EFL vocabulary is a difficult task so that teachers try as much as possible to facilitate it for their learners. One of the best strategies that can be used is educational games strategy. The goal of this research is to check the effectiveness of using the educational games strategy in enhancing English vocabulary acquisition and retention of Iranian preschoolers. The study adopted the quasi-experimental pre-posttest control / experimental group design. The study sample consisted of 40 students’ range between 5to7. And was equally divided into two groups: an experimental group and a control one. Students of the experimental group learnt vocabulary through the educational game strategy, while students in the control group received regular instruction. The Paired sample T-Test and Independent Sample T-Test were used. Results indicate that there is a statistically significant difference between the mean scores of the experimental group and the control group in the pre/ post-test of English vocabulary achievement in favor of the experimental group.</p>
      </abstract>
      <kwd-group>
        <title>Keywords</title>
        <kwd>Educational Game Strategy</kwd>
        <kwd>Vocabulary Acquisition</kwd>
        <kwd>Vocabulary Retention</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>